Tuesday, 21 September 2021

All times are CEST

The Guimaraes case study (in Portuguese)

Speakers meeting link: https://bit.ly/36uVRwF  | Meeting attendants: Facebook live at https://www.facebook.com/designscapesproject/

  • 18:00-18:15 Welcome and introduction
    (Antonio Quintao, AMAVE)
  • 18:15-18:45 Presentation of the pilot project
    (Joana Oliveira & Graciete Carvalho, Vimarapolis – City of Guimarães)
  • 18:45-19:00 Q&A
  • 19:00 End

Our speakers

António Quintão, Oporto (Portugal) 1973. Did most of his studies in Vila Nova de Famalicão (Portugal). Between 1992 and 1999 attended the University of Algarve (Portugal), where obtained the degree of Environmental Engineer. From 1999 to 2000, collaborated with the Ave Technical Support Office, an agency of the Northern Region Coordination Commission. From 2000 to 2014 was a senior engineering technician at AMAVE-Association of Municipalities of Vale do Ave, having worked in several areas, including the management of urban waste in the region, which houses around 500,000 people. Participated in several projects linked to European funds, including INTERREG.
From 2014 to the present, has been the General Secretary of AMAVE and, inherently, collaborates with ACTE – Association of European Textile Collectivities, of which he is treasurer.

Joana Oliveira, 32 years old, born in the city of Guimarães, where she has lived since. Graduated in Speech Therapy since 2013, since then practicing professional activity in private clinics, with children and youth people from 0 to 18 and more recently since 2020, working with adults and the elderly, in Continuing Care Units.
Dynamic, always thinking about new activities and projects, such as volunteering, health fairs, educational projects of language stimulation, among others, being vimarapolis the most recent.

Graciete Carvalho 38 years old, born in the city of Guimarães, where she has lived since. Graduated in Education, since then practicing professional activity as Operational Assistant, with children and youth people from 10 to 15.
Dynamic, always thinking about new activities and projects, Works at an EB 2/3, where she dynamizes the didactic and pedagogical Games Room.

The main objective of the creation of Vimarapolis – Board Game, is to make known the city of Guimarães, from a different point of view than that taught in schools.

With the emergence of the idea of ​​creating a game, aimed at children about the city of Guimarães, we felt the need to search for more information with organizations/entities in the city that could help us in creating it. We seek, with teachers and guardians, to understand the usefulness and employability of the game, with students/pupils.

In summary, it can be said that Vimarapolis – Game Board is a game aimed at children, but it can be played by the whole family, on different topics related to the city of Guimarães (environment, history and curiosities). Another way to approach this game is through QR Code applications, for this, in each of the houses there is a QRCode code that will have relevant information about that location, which will lead people to know and understand the history of the city, from an interactive way.